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  "path": "/citizen-sleeper-creator-explains-why-theyre-taking-a-swing-with-their-new-rpg",
  "publishedAt": "2026-06-24T13:00:00.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Signet City",
    "Bird view / Isometric",
    "In Other Waters",
    "Single Player",
    "PC",
    "Simulation",
    "PS5",
    "Indie",
    "Survival & Crafting",
    "Xbox Series X/S",
    "PS4",
    "Citizen Sleeper 2: Starward Vector",
    "Xbox One",
    "First person",
    "Interactive Drama",
    "Citizen Sleeper",
    "Nintendo Switch",
    "Science Fiction",
    "Fellow Traveller",
    "RPG",
    "Text",
    "Life Simulation",
    "Nintendo Switch 2",
    "Management",
    "Puzzle",
    "Jump Over the Age",
    "Action Adventure",
    "Mac",
    "Story Rich",
    "Signet City's reveal trailer",
    "you'll be playing a fungal brain parasite that influences multiple hosts across an algae-powered city",
    "Read more"
  ],
  "textContent": "It's clear from Signet City's reveal trailer that it's going to be an unusual game. After all, you'll be playing a fungal brain parasite that influences multiple hosts across an algae-powered city.\n\nBut, when creator Gareth Damian Martin and I spoke, they didn't just want to talk about how their game worked – if anything, they seemed happy to leave that discussion until players could play it to find out for themselves. Instead, they wanted to say why they were making _this_ game, and why they were doing it now.\n\nAfter all, in an industry where game developers are closing up shop daily, making a first-person fungalpunk RPG isn't the safe bet.\n\nRead more",
  "title": "Citizen Sleeper creator explains why they're taking a swing with their new RPG"
}