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  "path": "/from-its-electric-melee-fights-to-its-surprise-firewatch-nods-control-resonants-radical-sequelcraft-looks-like-it-might-just-pay-off",
  "publishedAt": "2026-06-17T14:52:36.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Single Player",
    "Horror",
    "Control Resonant",
    "Third person",
    "RPG",
    "Previews",
    "Shooter",
    "Action Adventure",
    "505 Games",
    "Hack & Slash",
    "PS5",
    "Xbox Series X/S",
    "PC",
    "Mac",
    "RPG: Action",
    "Remedy Entertainment",
    "Story Rich",
    "Alan Wake II",
    "my fears",
    "Control the First",
    "Read more"
  ],
  "textContent": "It seems appropriate that Control Resonant drags the Remedyverse back away from Alan Wake II’s screeching horror, as it’s spent the past few weeks – and as of yesterday, about three hours of playable preview build – assuaging my fears. Control the First, in my defence, took its kinetically supernatural shooting, put it in the hands of a likeable hero, and wrapped everything in a delightfully weird megastructure of brutalist concrete. Could Resonant get away with changing all three?\n\nRead more",
  "title": "From its electric melee fights to its surprise Firewatch nods, Control Resonant's radical sequelcraft looks like it might just pay off"
}