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"path": "/from-its-electric-melee-fights-to-its-surprise-firewatch-nods-control-resonants-radical-sequelcraft-looks-like-it-might-just-pay-off",
"publishedAt": "2026-06-17T14:52:36.000Z",
"site": "https://www.rockpapershotgun.com",
"tags": [
"Single Player",
"Horror",
"Control Resonant",
"Third person",
"RPG",
"Previews",
"Shooter",
"Action Adventure",
"505 Games",
"Hack & Slash",
"PS5",
"Xbox Series X/S",
"PC",
"Mac",
"RPG: Action",
"Remedy Entertainment",
"Story Rich",
"Alan Wake II",
"my fears",
"Control the First",
"Read more"
],
"textContent": "It seems appropriate that Control Resonant drags the Remedyverse back away from Alan Wake II’s screeching horror, as it’s spent the past few weeks – and as of yesterday, about three hours of playable preview build – assuaging my fears. Control the First, in my defence, took its kinetically supernatural shooting, put it in the hands of a likeable hero, and wrapped everything in a delightfully weird megastructure of brutalist concrete. Could Resonant get away with changing all three?\n\nRead more",
"title": "From its electric melee fights to its surprise Firewatch nods, Control Resonant's radical sequelcraft looks like it might just pay off"
}