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  "path": "/stealths-been-replaced-with-scrappy-swordfighting-in-resonance-a-plague-tale-legacy-but-what-i-really-miss-are-the-rat-swarms",
  "publishedAt": "2026-06-08T16:00:00.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Focus Entertainment",
    "PS5",
    "PC",
    "Resonance: A Plague Tale Legacy",
    "Single Player",
    "Focus Home Interactive",
    "Xbox Series X/S",
    "Asobo Studio",
    "Action Adventure",
    "Third person",
    "Sifu",
    "Read more"
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  "textContent": "I've never mastered the combat of Sekiro and Sifu. They're games that demand you recognise an incoming attack and match it with millisecond perfect parries and dodges. Success sees you turn a foe's assaults against them, ducking under their swinging blade and popping up behind them to deliver a precise punch to their kidney; failure sees you knocked to the ground or cut in two. So it's not great news for me that Resonance: A Plague Tale Legacy has dropped its stealth roots in favour of combat inspired by the most exacting third-person melee games.\n\nThankfully, protagonist Sophia fights dirty.\n\nRead more",
  "title": "Stealth's been replaced with scrappy swordfighting in Resonance: A Plague Tale Legacy, but what I really miss are the rat swarms"
}