{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreiexuujtfwu2ly23sx32b6rm5rdkynpvoxljmnilhv7pvb45owlo3e",
"uri": "at://did:plc:iva3tusnsf4saw2fw6dbangh/app.bsky.feed.post/3mntrlmaqg7v2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreieyjwigg6dcc3rcpspymx5nxav6r4pik5zs737lncpf2dlrvb5tjm"
},
"mimeType": "image/jpeg",
"size": 74117
},
"path": "/stealths-been-replaced-with-scrappy-swordfighting-in-resonance-a-plague-tale-legacy-but-what-i-really-miss-are-the-rat-swarms",
"publishedAt": "2026-06-08T16:00:00.000Z",
"site": "https://www.rockpapershotgun.com",
"tags": [
"Focus Entertainment",
"PS5",
"PC",
"Resonance: A Plague Tale Legacy",
"Single Player",
"Focus Home Interactive",
"Xbox Series X/S",
"Asobo Studio",
"Action Adventure",
"Third person",
"Sifu",
"Read more"
],
"textContent": "I've never mastered the combat of Sekiro and Sifu. They're games that demand you recognise an incoming attack and match it with millisecond perfect parries and dodges. Success sees you turn a foe's assaults against them, ducking under their swinging blade and popping up behind them to deliver a precise punch to their kidney; failure sees you knocked to the ground or cut in two. So it's not great news for me that Resonance: A Plague Tale Legacy has dropped its stealth roots in favour of combat inspired by the most exacting third-person melee games.\n\nThankfully, protagonist Sophia fights dirty.\n\nRead more",
"title": "Stealth's been replaced with scrappy swordfighting in Resonance: A Plague Tale Legacy, but what I really miss are the rat swarms"
}