{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreicfyg6m6p2acukqkdxegc72x4vs5dkkjpmwof5x4ikk5prrg5qjxe",
    "uri": "at://did:plc:iva3tusnsf4saw2fw6dbangh/app.bsky.feed.post/3mmxnjy6cimg2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreiebf6klmisbstmjr3fmlyfkpoepjocgs4tpg3lpqhuqijcqt3beeq"
    },
    "mimeType": "image/jpeg",
    "size": 72112
  },
  "path": "/heres-a-choose-your-own-adventure-rpg-from-a-former-capcom-dev-who-spent-six-years-in-a-remote-japanese-mountain-village-making-it",
  "publishedAt": "2026-05-28T18:07:23.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "RPG: Turn-based",
    "Indie",
    "Story Rich",
    "Fantasy",
    "Veritas Tales: Witch of the Dark Castle",
    "RPG",
    "PC",
    "Read more"
  ],
  "textContent": "I wonder if enough thought has been put into where a game gets made. There is surely a special quality in other art forms like film where you might be whisked away to another country, or in theatre where you construct a world on a stage. Games mostly get made in office buildings, which isn't particularly magical sounding. What about a remote Japanese mountain village? Well, this is exactly what Yoshio Nishimura did, a former Capcom and Vanillaware devs with 30 years of experience. Enter stage left: Veritas Tales: Witch of the Dark Castle.\n\nRead more",
  "title": "Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it"
}