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  "path": "/the-demand-for-weapons-in-subnautica-2-reveals-the-difficulty-of-separating-open-worlds-from-conquest",
  "publishedAt": "2026-05-27T18:00:00.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Action Adventure",
    "First person",
    "Krafton",
    "Subnautica 2",
    "Single Player",
    "PC",
    "Xbox",
    "Multiplayer Competitive",
    "Unknown Worlds",
    "Xbox Series X/S",
    "Multiplayer Cooperative",
    "Read more"
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  "textContent": "When I play Subnautica 2, I often feel as though I am swimming in two worlds simultaneously. On the one hand, there's the world that goes on without me, the world of wonky indigenous beings living out their lives, careless of my presence: shoals of unharvestable fish swizzing past like dropped fireworks, growth cycles half-deciphered in flooded laboratories, crested hammerheads idly circling their territories. On the other, there's the world that goes on _for_ me, its rewards and hazards colour-coded and reasonably predictable, its flora and fauna gated-off and patterned according to their role within the crafting and progression systems.\n\nRead more",
  "title": "The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest"
}