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  "path": "/most-of-bungies-staff-were-reportedly-unaware-of-the-decision-to-end-active-development-on-destiny-2-until-it-went-public",
  "publishedAt": "2026-05-25T14:37:46.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Single Player",
    "Third person",
    "Action Adventure",
    "PS5",
    "PC",
    "Stadia",
    "Destiny 2",
    "Activision Blizzard",
    "Xbox One",
    "Activision",
    "Xbox Series X/S",
    "Shooter",
    "Multiplayer Competitive",
    "First person",
    "RPG",
    "MMORPG",
    "PS4",
    "Multiplayer Cooperative",
    "Bungie",
    "end active development",
    "shooter's",
    "Read more"
  ],
  "textContent": "Last week, Bungie made a half surprising, half the writing was on the wall decision to end active development on Destiny 2. The long running live service shooter's final update has been set for June, with responses to the news generally oscillating between genuine upset and baffled disappointment. Worse still, a report suggested that the studio is facing \"significant\" layoffs as a result of this choice. Except the choice didn't come last week, but earlier in the year, a choice that another report now claims that many at Bungie weren't privy to until it was made public.\n\nRead more",
  "title": "Most of Bungie's staff were reportedly unaware of the decision to end active development on Destiny 2 until it went public"
}