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  "path": "/roguelike-fps-offshoot-deep-rock-galactic-rogue-core-launches-into-early-access-with-its-own-dangers-its-own-dwarves-and-at-last-its-own-identity",
  "publishedAt": "2026-05-20T16:00:00.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Shooter: First Person",
    "Single Player",
    "Fantasy",
    "Shooter: RPG Shooter",
    "PC",
    "Ghost Ship Games",
    "Deep Rock Galactic: Rogue Core",
    "Shooter",
    "Roguelike",
    "RPG: Action",
    "Survival & Crafting",
    "Multiplayer Competitive",
    "Science Fiction",
    "Multiplayer Cooperative",
    "First person",
    "Previews",
    "Deep Rock Galactic",
    "Read more"
  ],
  "textContent": "Deep Rock Galactic: Rogue Core – Ghost Ship Games’ attempt at plunging the co-op FPS spelunkery of Deep Rock Galactic into an even deeper, darker pit of roguelike tension – is out today in early access. I tried it last year, during one of the early alpha playtests, and it was okay? Ish? Already a functional multi-dwarf shooter, as you’d expect from something built upon the excellent DRG, but also close enough to the original that it resembled an ambitious side-mode more than a standalone game.\n\nThese days, though, Rogue Core appears to be doing a better job of carving out its own subterranean space. Last week, I played an updated build with lead game designer Mike Akopyan and game director Mikkel Martin Pederson, and enjoyed a much more distinct delve – even if its heightened brutality made our run one of the bloodiest Danish-English endeavours since the Viking Age.\n\nRead more",
  "title": "Roguelike FPS offshoot Deep Rock Galactic: Rogue Core launches into early access with its own dangers, its own dwarves, and at last, its own identity"
}