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"path": "/roguelike-fps-offshoot-deep-rock-galactic-rogue-core-launches-into-early-access-with-its-own-dangers-its-own-dwarves-and-at-last-its-own-identity",
"publishedAt": "2026-05-20T16:00:00.000Z",
"site": "https://www.rockpapershotgun.com",
"tags": [
"Shooter: First Person",
"Single Player",
"Fantasy",
"Shooter: RPG Shooter",
"PC",
"Ghost Ship Games",
"Deep Rock Galactic: Rogue Core",
"Shooter",
"Roguelike",
"RPG: Action",
"Survival & Crafting",
"Multiplayer Competitive",
"Science Fiction",
"Multiplayer Cooperative",
"First person",
"Previews",
"Deep Rock Galactic",
"Read more"
],
"textContent": "Deep Rock Galactic: Rogue Core – Ghost Ship Games’ attempt at plunging the co-op FPS spelunkery of Deep Rock Galactic into an even deeper, darker pit of roguelike tension – is out today in early access. I tried it last year, during one of the early alpha playtests, and it was okay? Ish? Already a functional multi-dwarf shooter, as you’d expect from something built upon the excellent DRG, but also close enough to the original that it resembled an ambitious side-mode more than a standalone game.\n\nThese days, though, Rogue Core appears to be doing a better job of carving out its own subterranean space. Last week, I played an updated build with lead game designer Mike Akopyan and game director Mikkel Martin Pederson, and enjoyed a much more distinct delve – even if its heightened brutality made our run one of the bloodiest Danish-English endeavours since the Viking Age.\n\nRead more",
"title": "Roguelike FPS offshoot Deep Rock Galactic: Rogue Core launches into early access with its own dangers, its own dwarves, and at last, its own identity"
}