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"publishedAt": "2026-05-20T10:30:00.000Z",
"site": "https://www.rockpapershotgun.com",
"tags": [
"Single Player",
"iOS",
"PS4",
"Nintendo Switch 2",
"Card Games",
"LocalThunk",
"Multiplayer Cooperative",
"Krafton",
"Xbox",
"Subnautica 2",
"Android",
"Unknown Worlds",
"Indie",
"Playstack",
"Xbox One",
"Action Adventure",
"First person",
"Balatro",
"Bird view / Isometric",
"Strategy",
"PC",
"PS5",
"Strategy: Turn-Based Strategy",
"Xbox Series X/S",
"Nintendo Switch",
"Multiplayer Competitive",
"Mac",
"Read more"
],
"textContent": "At Digital Dragons this year I somehow found myself attending a panel about games industry investment and publishing deals, featuring various senior M&A people gathered under the dread banner of \"Capital Reality\". It felt like visiting another planet, occupied by towering creatures of gold and green paper, who spoke an earwax-curdling vocabulary of phrases like \"there's dry powder out there, but I'm seeing dealflop\".\n\nThe best practice when you are stranded on a strange new world is to bond with local lifeforms in the most elementary and primordial terms. In this case, I established a point of connection with Victor Lee, director of Europe investments for Subnautica 2 publisher Krafton. It turns out he is as weary and confused and petulant about the abundance of roguelike deckbuilders as I.\n\nRead more",
"title": "\"Roguelike can be anything\": Krafton exec is very tired of being pitched \"Balatro with different cards\""
}