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  "path": "/it-was-chaos-how-the-witcher-4-and-cyberpunk-2-are-learning-from-decades-of-cd-projekts-documentation-mistakes",
  "publishedAt": "2026-05-19T09:10:21.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Nintendo Switch 2",
    "PC",
    "Story Rich",
    "Open World",
    "CD Projekt Localisation Centre",
    "CD Projekt RED",
    "Xbox 360",
    "Xbox Series X/S",
    "Science Fiction",
    "Shooter",
    "Namco Bandai",
    "Card Games",
    "Cyberpunk 2077: Phantom Liberty",
    "Cyberpunk 2077",
    "First person",
    "The Witcher IV",
    "Blockbuster",
    "The Witcher 3: Wild Hunt - Blood and Wine",
    "Namco Bandai Games",
    "Single Player",
    "Third person",
    "Action Adventure",
    "Atari",
    "CD Projekt",
    "Bandai Namco Entertainment",
    "Multiplayer Competitive",
    "RPG",
    "The Witcher 2: Assassins of Kings",
    "Cyberfront",
    "PS4",
    "Xbox One",
    "Gwent: The Witcher Card Game",
    "Bird view / Isometric",
    "Strategy",
    "The Witcher",
    "Nintendo Switch",
    "Mac",
    "Warner Bros. Games",
    "iOS",
    "Stadia",
    "The Witcher 3: Wild Hunt",
    "Android",
    "PS5",
    "The Witcher 4",
    "Unreal Engine features",
    "potential major cast resurrections",
    "Witcher and Cyberpunk games to come",
    "Read more"
  ],
  "textContent": "The Witcher 4 and Cyberpunk 2 have gotten ample attention for their whizbang Unreal Engine features and potential major cast resurrections, but one of their key 'enhancements' may seem horribly dry: their creation will be much, _much_ better documented than any Witcher or Cyberpunk game before. This also means that they will be a stronger foundation for Witcher and Cyberpunk games to come. Both games are following a new production process that obliges the devs to keep their internal development notes up to date, from milestone to milestone – whether it be a narrative bible, a tool guide or a folder of sketches.\n\nAs technical writer team lead Jaros&lstrokaw Ruci&nacuteski and senior technical writer Adrian Fulneczek explained during a presentation at this year's Digital Dragons conference in Kraków, CD Projekt have learned the value of good internal documentation the hard way over the past 20 years, with company lorekeepers departing and crucial tools shelved to cut costs, sabotaging work on everything from Cyberpunk 2077's Phantom Liberty DLC to the forthcoming Witcher remake at Fool's Theory.\n\nRead more",
  "title": "\"It was chaos\": How The Witcher 4 and Cyberpunk 2 are learning from decades of CD Projekt's documentation mistakes"
}