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"path": "/forza-horizon-6-pc-performance-best-settings",
"publishedAt": "2026-05-15T07:41:40.000Z",
"site": "https://www.rockpapershotgun.com",
"tags": [
"Multiplayer Competitive",
"Simulation",
"Multiplayer Cooperative",
"Sports",
"Forza Horizon 6",
"First person",
"Third person",
"Racing Arcade",
"Single Player",
"Playground Games",
"Xbox Game Studios",
"Xbox Series X/S",
"Hardware",
"Racing",
"PS5",
"Arcade",
"PC",
"big, colourful blog post about them",
"Ultrawide",
"DLSS 4",
"FSR 4",
"handheld PCs",
"graphics cards",
"Read more"
],
"textContent": "Forza Horizon 6’s bootful of PC-specific tech features was apparently stuffed enough to warrant a big, colourful blog post about them. Ultrawide support? Yes. DLSS 4 and FSR 4? Both. Ray tracing? A resounding _hai_ , those souped-up lighting and reflection effects escaping FH6’s car-ogling mode and adorning its open world for the first time in the series.\n\nActually playing the thing, however – and/or spending enough time in its benchmarking tool – reveals that its PC performance highlights mainly concern the absolute basics. On standard settings this is most definitely a smooth-running game, one that’s capable of scooting along on budget builds and handheld PCs while zooming through frames on powerful graphics cards. But, that’s not necessarily with the help of bleeding-edge tech. Upscalers like DLSS disappoint more than they impress, and the performance tax levied by those RT effects will drag you down from supercar luxury to framerate poverty.\n\nRead more",
"title": "Forza Horizon 6 is lightweight enough to perform on just about any PC - though its new ray tracing modes slam on the brakes"
}