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"path": "/forza-horizon-6-review-the-king-is-dead-long-live-the-drift-king",
"publishedAt": "2026-05-14T12:00:00.000Z",
"site": "https://www.rockpapershotgun.com",
"tags": [
"Racing Arcade",
"Reviews",
"First person",
"Arcade",
"Xbox Game Studios",
"Third person",
"Simulation",
"Playground Games",
"Racing",
"Forza Horizon 6",
"Sports",
"Xbox Series X/S",
"PS5",
"Single Player",
"Multiplayer Competitive",
"Multiplayer Cooperative",
"Bestest Bests",
"PC",
"Wot I Think",
"Read more"
],
"textContent": "I blast out of Tokyo, off into the countryside. At first, the roads run alongside waterlogged rice paddies, through flat and open country. Soon, though, I hit the coastal highway which winds its way over deep blue sea and past fishing villages. Carving north, I navigate snaking passes straight out of Initial D and slide upwards through their narrow switchbacks. Then, as I climb, everything opens up again.\n\nWide alpine roads sweep past green hills offering a spectacular view of Tokyo far to the south, the snow-capped peaks to the north, and Mount Fuji sitting stoically to the west. For a moment, it reminds me of the fabled alpine spaghetti you can find if you tour central Europe’s most breathtaking regions. Continuing my ascent, I soon hit snowy ski trails, steep stretches encased in permafrost and banked by looming snowdrifts.\n\nRead more",
"title": "Forza Horizon 6 review - the king is dead, long live the drift king"
}