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  "path": "/forza-horizon-6-review-the-king-is-dead-long-live-the-drift-king",
  "publishedAt": "2026-05-14T12:00:00.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Racing Arcade",
    "Reviews",
    "First person",
    "Arcade",
    "Xbox Game Studios",
    "Third person",
    "Simulation",
    "Playground Games",
    "Racing",
    "Forza Horizon 6",
    "Sports",
    "Xbox Series X/S",
    "PS5",
    "Single Player",
    "Multiplayer Competitive",
    "Multiplayer Cooperative",
    "Bestest Bests",
    "PC",
    "Wot I Think",
    "Read more"
  ],
  "textContent": "I blast out of Tokyo, off into the countryside. At first, the roads run alongside waterlogged rice paddies, through flat and open country. Soon, though, I hit the coastal highway which winds its way over deep blue sea and past fishing villages. Carving north, I navigate snaking passes straight out of Initial D and slide upwards through their narrow switchbacks. Then, as I climb, everything opens up again.\n\nWide alpine roads sweep past green hills offering a spectacular view of Tokyo far to the south, the snow-capped peaks to the north, and Mount Fuji sitting stoically to the west. For a moment, it reminds me of the fabled alpine spaghetti you can find if you tour central Europe’s most breathtaking regions. Continuing my ascent, I soon hit snowy ski trails, steep stretches encased in permafrost and banked by looming snowdrifts.\n\nRead more",
  "title": "Forza Horizon 6 review - the king is dead, long live the drift king"
}