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"path": "/for-control-resonants-creative-director-the-series-has-always-been-the-remedy-version-of-an-rpg-experience",
"publishedAt": "2026-05-14T18:57:36.000Z",
"site": "https://www.rockpapershotgun.com",
"tags": [
"PS4",
"Story Rich",
"Xbox One",
"Third person",
"Stadia",
"Control",
"Horror",
"Control Resonant",
"Xbox Series X/S",
"505 Games",
"RPG",
"RPG: Action",
"PS5",
"Remedy",
"Mac",
"Single Player",
"Remedy Entertainment",
"Hack & Slash",
"Shooter",
"PC",
"Action Adventure",
"Control: Resonant",
"Read more"
],
"textContent": "I wouldn't label Remedy's Control as being much else outside of a shooter. It flirts with horror, it dabbles in sci-fi, but if we're talking mechanical genres, shooter fits it best. Then the sequel, Control: Resonant, got announced and turned out to be an action RPG. The bones of the original game are still evidently there in some ways, though in a recent interview, creative director Mikael Kasurinen shared that right from the series' early days, he's long thought of it as an RPG.\n\nRead more",
"title": "For Control: Resonant's creative director, the series has always been \"the Remedy version of an RPG experience\""
}