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  "path": "/for-control-resonants-creative-director-the-series-has-always-been-the-remedy-version-of-an-rpg-experience",
  "publishedAt": "2026-05-14T18:57:36.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "PS4",
    "Story Rich",
    "Xbox One",
    "Third person",
    "Stadia",
    "Control",
    "Horror",
    "Control Resonant",
    "Xbox Series X/S",
    "505 Games",
    "RPG",
    "RPG: Action",
    "PS5",
    "Remedy",
    "Mac",
    "Single Player",
    "Remedy Entertainment",
    "Hack & Slash",
    "Shooter",
    "PC",
    "Action Adventure",
    "Control: Resonant",
    "Read more"
  ],
  "textContent": "I wouldn't label Remedy's Control as being much else outside of a shooter. It flirts with horror, it dabbles in sci-fi, but if we're talking mechanical genres, shooter fits it best. Then the sequel, Control: Resonant, got announced and turned out to be an action RPG. The bones of the original game are still evidently there in some ways, though in a recent interview, creative director Mikael Kasurinen shared that right from the series' early days, he's long thought of it as an RPG.\n\nRead more",
  "title": "For Control: Resonant's creative director, the series has always been \"the Remedy version of an RPG experience\""
}