{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreigukngdqasd43syvtsfe45g5up7cmif5rokioulvmhu3vuuxfddmy",
    "uri": "at://did:plc:iva3tusnsf4saw2fw6dbangh/app.bsky.feed.post/3mludy6cljpo2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreigybb2c2pvlvjqf7cddhhnajhqiknc3f2ttvirxbsqoa3vvaozu7e"
    },
    "mimeType": "image/jpeg",
    "size": 73437
  },
  "path": "/exodus-former-studio-head-james-ohlen-touches-on-why-he-left-archetype-entertainment-i-was-running-on-fumes",
  "publishedAt": "2026-05-14T21:54:29.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Indie",
    "Exodus",
    "RPG",
    "Single Player",
    "PC",
    "Action Adventure",
    "Back in December of last year",
    "Read more"
  ],
  "textContent": "Back in December of last year, despite being the head of the studio, James Ohlen left Archetype Entertainment, also leaving his role as producer on Exodus behind. It was a bit of a surprise, given that he co-founded the studio after having retired from BioWare in 2018. Now, in a recent interview, Ohlen explains why he made the call, coming down to potentially the most unifying experience in game dev: burnout.\n\nRead more",
  "title": "Exodus' former studio head James Ohlen touches on why he left Archetype Entertainment: \"I was running on fumes\""
}