{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreifaqo5dy2toldawxqnytyqydavysvq6jwu4icitdv4emjibxxr2ae",
    "uri": "at://did:plc:iva3tusnsf4saw2fw6dbangh/app.bsky.feed.post/3mllp6kucmpv2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreiaj6uxb7s5tcq74l3r4l32kupavxhpvaeksv4cqscybfag4og55wm"
    },
    "mimeType": "image/jpeg",
    "size": 25229
  },
  "path": "/oblivions-persuasion-wheel-has-spawned-another-wacky-gamejam-cue-sentient-cheese-struggling-to-three-point-turn-gracefully-past-dancing-french-rats",
  "publishedAt": "2026-05-11T16:00:00.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "2K Games",
    "PS3",
    "Single Player",
    "Third person",
    "Ubisoft",
    "Bethesda Softworks",
    "Superscape",
    "Action Adventure",
    "The Elder Scrolls IV: Oblivion",
    "Ubisoft Entertainment",
    "RPG",
    "Vir2L Studios",
    "First person",
    "PC",
    "Xbox 360",
    "4J Studios",
    "Bethesda Game Studios",
    "The Elder Scrolls 4",
    "Read more"
  ],
  "textContent": "\"Mon dieu...LOOK AT ZE SIZE OF ZAT PARMIGIANO!\" shout the rats as they shuffle in graceful yet unquestionably hip fashion. They're right. The giant cheese wheel I'm trying to roll past them to the safety of a fellow named the Mouseman isn't small. That's probably why its sheer girth is being conveyed by a handy circular status indicator which draws its form from The Elder Scrolls 4's infamous persuasion wheel. This is just one way the devs taking part in the latest Wheeljam have managed to shoehorn Oblivion's unique minigame interfaces into their own little projects.\n\nRead more",
  "title": "Oblivion's persuasion wheel has spawned another wacky gamejam, cue sentient cheese struggling to three-point turn gracefully past dancing French rats"
}