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  "path": "/morrowind-in-elden-ring-mod-is-now-mostly-playable-despite-the-fact-its-creators-entire-existence-has-been-consumed-with-interpreting-gibberish-code",
  "publishedAt": "2026-05-07T10:54:14.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Fantasy",
    "Nintendo Switch 2",
    "Open World",
    "Multiplayer Competitive",
    "Bethesda Softworks",
    "First person",
    "Multiplayer Cooperative",
    "Ubisoft",
    "Xbox",
    "PS4",
    "Third person",
    "Mods",
    "FromSoftware",
    "RPG",
    "Bethesda Game Studios",
    "Bandai Namco Entertainment",
    "Xbox One",
    "PS5",
    "PC",
    "ZeniMax Media",
    "Action Adventure",
    "Single Player",
    "Elden Ring",
    "The Elder Scrolls III: Morrowind",
    "Xbox Series X/S",
    "kicking off",
    "Morrowind",
    "early progress",
    "Read more"
  ],
  "textContent": "Regular RPS readers might remember me writing a couple of times last year about a modder kicking off an attempt at porting Morrowind into Elden Ring. Their early progress looked promising, if living under the cloud of several complex things the group would have to figure out in some form to get it working.\n\nAfter about half a year of major updateless silence, modder InfernoPlus has emerged from the dungeons of Vvardenfell to reveal that the mod's now \"mostly playable\", following several months of battling a number of infuriatingly complex issues.\n\nRead more",
  "title": "Morrowind in Elden Ring mod is now \"mostly playable\", despite the fact its creator's \"entire existence has been consumed with interpreting gibberish code\""
}