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  "path": "/it-meant-we-got-the-design-right-resident-evil-requiems-producer-on-the-dlss5-grace-ashcroft-debacle",
  "publishedAt": "2026-05-04T11:58:58.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "First person",
    "Nintendo Switch 2",
    "Shooter",
    "Puzzle",
    "PC",
    "Third person",
    "Horror",
    "PS5",
    "Single Player",
    "Xbox Series X/S",
    "Capcom",
    "Resident Evil Requiem",
    "Action Adventure",
    "Resident Evil Requiem's",
    "yassified Instagram models",
    "developers",
    "didn't see it that way",
    "Read more"
  ],
  "textContent": "Back in March, Nvidia revealed unto the world DLSS5, the next version of its upscaling and frame generation tech. It was ugly as sin, turning Resident Evil Requiem's Grace Ashcroft into, in the words of our own James, yassified Instagram models. The response from developers and onlookers alike was overwhelmingly negative, but of course Nvidia CEO Jensen Huang didn't see it that way (he's still wrong, by the way). Yet amongst the mess is a glass half full outlook from Requiem's producer, Masato Kumzawa.\n\nRead more",
  "title": "\"It meant we got the design right\": Resident Evil Requiem's producer on the DLSS5 Grace Ashcroft debacle"
}