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  "path": "/the-war-to-end-all-wars-is-a-colony-sim-now-with-an-acceptable-losses-gauge",
  "publishedAt": "2026-04-28T10:30:00.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Dig In",
    "Bird view / Isometric",
    "Historical",
    "Single Player",
    "Management",
    "Strategy: Builder",
    "PC",
    "Strategy: Real-Time Strategy",
    "strategy",
    "Read more"
  ],
  "textContent": "If Dig In were called a 'historical wave defence strategy base-builder' or similar I wouldn't have been jarred by it. Odds are I'd have skimmed right past. Instead, Icelandic developers Vitar Games are calling it \"a WW1 trench warfare colony sim\", and this wigs me out a little. We are colonising the Somme! Nothing is too sacred for artistic depiction, and people have been commodifying memories of the World Wars for decades, but throwing in an ultra-compacted gravitational mass of a concept like \"colony\" really turns it all up to 11/11.\n\nIt's a gift to cultural essayists. Within the combinatory logics of Steam, it's also a harbinger for such genres as the \"WW1 life sim\" or even \"cosy WW1\". I am trying to imagine what Wilfred Owen might have written about bladder gauges. Here is a trailer.\n\nRead more",
  "title": "The War to End all Wars is a colony sim now, with an Acceptable Losses gauge"
}