{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreiczri66tjv2cldspl7i5xqa24fqfqiyyzlk2svfz6r4jocm7lhrz4",
    "uri": "at://did:plc:iva3tusnsf4saw2fw6dbangh/app.bsky.feed.post/3mkb7tex3pfy2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreiaw6fhidlbheebbn7fqahuq7btyjvnaytxayph6tjcwqr5tf6dtx4"
    },
    "mimeType": "image/jpeg",
    "size": 39799
  },
  "path": "/dont-miss-the-third-shift-a-game-boy-horror-museum-that-cleverly-entangles-resident-evil-style-cctv-perspectives-with-point-and-click-investigation",
  "publishedAt": "2026-04-24T10:10:25.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "PC",
    "Single Player",
    "Exploration",
    "Indie",
    "Bird view / Isometric",
    "Story Rich",
    "Puzzle",
    "Horror",
    "Indiescovery",
    "The Third Shift",
    "Read more"
  ],
  "textContent": "The most horrifying thing that ever happened to me while playing Game Boy was a school 'friend' flicking the power switch while getting off the train, just as I'd finally beaten that one maddeningly obscure block puzzle in The Legend of Zelda: Link's Awakening. He's lucky he's not buried somewhere under the railway lines between Shipley and Baildon. There _were_ Game Boy horror games, but they were mostly crammed-down approximations of Resident Evil and the like, and I found them about as spooky as a frowning Potato Head. The Third Shift is out to address this lapse, and so far, it is doing it extremely well.\n\nRead more",
  "title": "Don't miss The Third Shift, a Game Boy horror museum that cleverly entangles Resident Evil-style CCTV perspectives with point-and-click investigation"
}