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  "path": "/just-cause-studios-canned-dragon-riding-fantasy-romp-aionguard-would-have-been-crimson-desert-reckons-former-avalanche-creative-head",
  "publishedAt": "2026-04-08T09:32:30.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Xbox Series X/S",
    "Pearl Abyss",
    "Crimson Desert",
    "Single Player",
    "RPG",
    "PS3",
    "Third person",
    "MMORPG",
    "PS5",
    "Xbox 360",
    "AionGuard",
    "PC",
    "Avalanche Studios",
    "Action Adventure",
    "Just Cause",
    "Read more"
  ],
  "textContent": "Back in the late 2000s, Just Cause developers Avalanche ended up in a publishing pickle with a fantasy open-worlder they were working on. It was dubbed AionGuard, and ex-Avalanche chief creative officer Christofer Sundberg reckons that had it not ended up chucked on the cancellation bonfire, the game would've done a lot of the same things which've helped make Crimson Desert a hit all these years later.\n\nRead more",
  "title": "Just Cause studio's canned dragon-riding fantasy romp AionGuard \"would have been Crimson Desert\", reckons former Avalanche creative head"
}