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"path": "/just-cause-studios-canned-dragon-riding-fantasy-romp-aionguard-would-have-been-crimson-desert-reckons-former-avalanche-creative-head",
"publishedAt": "2026-04-08T09:32:30.000Z",
"site": "https://www.rockpapershotgun.com",
"tags": [
"Xbox Series X/S",
"Pearl Abyss",
"Crimson Desert",
"Single Player",
"RPG",
"PS3",
"Third person",
"MMORPG",
"PS5",
"Xbox 360",
"AionGuard",
"PC",
"Avalanche Studios",
"Action Adventure",
"Just Cause",
"Read more"
],
"textContent": "Back in the late 2000s, Just Cause developers Avalanche ended up in a publishing pickle with a fantasy open-worlder they were working on. It was dubbed AionGuard, and ex-Avalanche chief creative officer Christofer Sundberg reckons that had it not ended up chucked on the cancellation bonfire, the game would've done a lot of the same things which've helped make Crimson Desert a hit all these years later.\n\nRead more",
"title": "Just Cause studio's canned dragon-riding fantasy romp AionGuard \"would have been Crimson Desert\", reckons former Avalanche creative head"
}