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"path": "/skyblivion-isnt-dead-in-the-water-the-oblivion-remake-mods-lead-says-a-recent-call-for-extra-hands-is-about-maintaining-good-momentum",
"publishedAt": "2026-04-02T20:47:48.000Z",
"site": "https://www.rockpapershotgun.com",
"tags": [
"Ubisoft Entertainment",
"4J Studios",
"PC",
"Vir2L Studios",
"Superscape",
"The Elder Scrolls IV: Oblivion",
"Bethesda Game Studios",
"The Elder Scrolls V: Skyrim",
"Mods",
"Nintendo Switch 2",
"Nintendo Switch",
"PS4",
"Xbox 360",
"Skyblivion",
"Ubisoft",
"PS5",
"Action Adventure",
"Xbox Series X/S",
"2K Games",
"First person",
"Bethesda Softworks",
"RPG",
"Xbox One",
"PS3",
"Third person",
"Single Player",
"some \"final\" and \"vital\" veteran help",
"delay late last year",
"Read more"
],
"textContent": "Earlier this week the team behind Oblivion remake mod Skyblivion put out a call for some \"final\" and \"vital\" veteran help to get their work over the line in 2026. Given the mod's delay late last year and the fairly lengthy list of roles the post on Nexus Mods cited the Skyblivion crew as looking to fill, you'd be forgiven for wondering what this recruiting push might mean in terms of how work on the mod's going.\n\nHowever, Skyblivion's project lead Kyle 'Rebelzize' Rebel says it's not a sign that the project's \"dead in the water\", but instead a team who have been \"stretched thin\" for a long time trying to take advantage of \"good momentum\" they currently have as they work to tie up remaining loose ends.\n\nRead more",
"title": "Skyblivion isn't \"dead in the water\", the Oblivion remake mod's lead says, a recent call for extra hands is about maintaining \"good momentum\""
}