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  "path": "/embark-devs-playtested-arc-raiders-too-viciously-so-they-found-a-system-that-let-them-be-care-bears-one-day-and-aggressive-the-next",
  "publishedAt": "2026-03-28T18:15:07.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "PC",
    "ARC Raiders",
    "Shooter",
    "Third person",
    "PS5",
    "Science Fiction",
    "Xbox Series X/S",
    "Multiplayer Competitive",
    "Multiplayer Cooperative",
    "Embark Studios",
    "Read more"
  ],
  "textContent": "The problem with playtesting is that it is impossible to predict every last thing any given person may do once a game is out in the wild. It's an imperfect science where you do the best you can in the moment. I imagine a live service game like Arc Raiders to be extra difficult, given how many playstyles need to be accounted for. And based on a recent interview, it sounds like some of the team at Embark took an approach that involved a randomiser determining their own playstyle from day to day to make sure they weren't just playing one way.\n\nRead more",
  "title": "Embark devs playtested Arc Raiders too viciously, so they found a system that let them be Care Bears one day and aggressive the next"
}