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"path": "/embark-devs-playtested-arc-raiders-too-viciously-so-they-found-a-system-that-let-them-be-care-bears-one-day-and-aggressive-the-next",
"publishedAt": "2026-03-28T18:15:07.000Z",
"site": "https://www.rockpapershotgun.com",
"tags": [
"PC",
"ARC Raiders",
"Shooter",
"Third person",
"PS5",
"Science Fiction",
"Xbox Series X/S",
"Multiplayer Competitive",
"Multiplayer Cooperative",
"Embark Studios",
"Read more"
],
"textContent": "The problem with playtesting is that it is impossible to predict every last thing any given person may do once a game is out in the wild. It's an imperfect science where you do the best you can in the moment. I imagine a live service game like Arc Raiders to be extra difficult, given how many playstyles need to be accounted for. And based on a recent interview, it sounds like some of the team at Embark took an approach that involved a randomiser determining their own playstyle from day to day to make sure they weren't just playing one way.\n\nRead more",
"title": "Embark devs playtested Arc Raiders too viciously, so they found a system that let them be Care Bears one day and aggressive the next"
}