{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreib5u2q6cut2aikyfply3ejloht6udbku2dcsfx7kad5hr5wfkxytq",
    "uri": "at://did:plc:iva3tusnsf4saw2fw6dbangh/app.bsky.feed.post/3mhmzcq35pds2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreicqlr5gsnk2kukrosroszibse4y5xa3v2gee7lrsmsibfmupbllpq"
    },
    "mimeType": "image/jpeg",
    "size": 54388
  },
  "path": "/god-is-dead-and-i-am-a-bullet-hell-boss-of-my-own-making-in-the-physics-based-dicerolling-roguelike-deesicks",
  "publishedAt": "2026-03-21T19:15:32.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "DeeSicks",
    "Indie",
    "PC",
    "Roguelike",
    "Read more"
  ],
  "textContent": "I'm going to say it: bullet hells are more stressful than Souls-likes. Why are there 10,000 orbs approaching me, promising me misery and death! And I have to both tactfully dodge them while also staging a front myself? The visual information alone is enough to deteriorate the mind, memorising a list of attack patterns from some big dude with a sword seems like chump change by comparison. So this leaves me quite sweet on DeeSicks, a roguelike take on the game with physics-based dice rolling where god has died and you become your own boss.\n\nRead more",
  "title": "God is dead and I am a bullet hell boss of my own making in the physics-based dicerolling roguelike DeeSicks"
}