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  "path": "/colossal-orders-biggest-mistake-working-on-cities-skylines-2-banking-on-not-quite-ready-unity-features",
  "publishedAt": "2026-03-19T18:54:58.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Cities: Skylines II",
    "Paradox Interactive",
    "Realism",
    "Strategy",
    "PS5",
    "Single Player",
    "PC",
    "Xbox Series X/S",
    "Modern Day",
    "Sandbox",
    "Simulation",
    "Bird view / Isometric",
    "Colossal Order",
    "Management",
    "Family-friendly",
    "Cities: Skylines 2's",
    "shifted developers in the past few months",
    "Read more"
  ],
  "textContent": "Is it fair to say Cities: Skylines 2's development has been incredibly messy? I'd say it's fair, after all, the game has completely shifted developers in the past few months, that doesn't sound like smooth sailing to me. In the nearly three years since it was released, the city builder still has plenty of issues to deal with, perhaps a symptom of a more industry wide problem. But in a recent interview, Mariina Hallikainen, CEO of the game's now former developer Colossal Order, has spoken about the specific difficulties the studio faced with the engine the game was built in, Unity.\n\nRead more",
  "title": "Colossal Order's biggest mistake working on Cities: Skylines 2? Banking on not-quite-ready Unity features"
}