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  "path": "/crimson-desert-pc-performance-best-settings",
  "publishedAt": "2026-03-19T22:00:00.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Action Adventure",
    "Hardware",
    "PS5",
    "RPG",
    "PC",
    "Single Player",
    "Xbox Series X/S",
    "Crimson Desert",
    "Pearl Abyss",
    "Third person",
    "MMORPG",
    "RPS 100",
    "too new",
    "DLSS",
    "FSR",
    "Ray Reconstruction",
    "Read more"
  ],
  "textContent": "The words \"consensus\" and \"RPS treehouse\" are normally alien to one another, as is apparent from all the blood splatter on every new RPS 100. Yet among those of us who’ve been playing open world everything-'em-up Crimson Desert, an agreement has formed that its vastness – its 150-odd gigabytes of ideas, mechanics, and sheer maximalist fantasy – can too easily feel unwieldy.\n\nTo a degree, the same is true of its PC performance. It’s not _bad_ , and often balances its gleaming visuals with smooth framerates quite well. Good support for new (but not too new) flavours of DLSS and FSR, as well. It’s also prone to instability and inconsistency, and while it’s positively receptive to the right settings changes, even this requires navigating through some confusingly labelled upscaling options and possibly the most unusual implementation of ray tracing – or, more specifically, Ray Reconstruction – in all of PC gamedom.\n\nRead more",
  "title": "Crimson Desert can perform well on PC, but you’ll need to win its crash lottery first"
}