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  "path": "/skyblivion-project-lead-says-the-massive-oblivion-remake-mod-is-in-a-great-place-during-its-first-proper-showcase-of-2026",
  "publishedAt": "2026-03-15T14:59:06.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Ubisoft Entertainment",
    "PS3",
    "4J Studios",
    "Ubisoft",
    "Bethesda Softworks",
    "Xbox One",
    "PS4",
    "PC",
    "PS5",
    "Single Player",
    "Vir2L Studios",
    "Superscape",
    "Skyblivion",
    "Xbox Series X/S",
    "2K Games",
    "Third person",
    "Xbox 360",
    "Action Adventure",
    "First person",
    "Bethesda Game Studios",
    "The Elder Scrolls IV: Oblivion",
    "The Elder Scrolls V: Skyrim",
    "RPG",
    "Nintendo Switch",
    "Nintendo Switch 2",
    "Skyrim",
    "release was delayed to 2026",
    "2025 release goal was \"unachievable\"",
    "Read more"
  ],
  "textContent": "The team behind Skyblivion, the massive mod remake of Oblivion in Skyrim's engine, have shown off a few late-stage Mages Guild quests in the project's first proper showcase livestream since its release was delayed to 2026 late last year. According to project lead Kyle 'Rebelzize' Rebel, Skyblivion's currently \"in a great place\" and its team are still aiming to release it \"as soon as possible\".\n\nIf you missed it, last year's Skyblivion delay followed an ex- level and world designer on the project alleging that the mod's previous 2025 release goal was \"unachievable\", in a post which also accused Rebel and Skyblivion implementation lead Heavy Burns of mismanaging communication within the mod's team. In response, Heavy Burns asserted that \"many\" of the claims in the ex-dev's post were \"either misrepresented or just untrue\".\n\nRead more",
  "title": "Skyblivion project lead says the massive Oblivion remake mod is \"in a great place\" during its first proper showcase of 2026"
}