{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreiehqtrqtjsyi6tskkjigvbrnd3nhdwakluxrqvvhbvooa4hbaacru",
    "uri": "at://did:plc:iva3tusnsf4saw2fw6dbangh/app.bsky.feed.post/3mgw7el4nive2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreidppv4pqxysxynlde3ogkxtxo7kls5eivdok5m22dpc3djkpf76cu"
    },
    "mimeType": "image/jpeg",
    "size": 53020
  },
  "path": "/co-op-shadow-of-the-colossus-and-hero-looter-shooter-the-genres-arc-raiders-devs-thought-it-was-during-development",
  "publishedAt": "2026-03-12T17:14:17.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "ARC Raiders",
    "Embark Studios",
    "Third person",
    "PS5",
    "Multiplayer Cooperative",
    "PC",
    "Multiplayer Competitive",
    "Xbox Series X/S",
    "Science Fiction",
    "Shooter",
    "Read more"
  ],
  "textContent": "I think that genres, particularly in the realm of games, are often more used as marketing tools than signifiers of the contents therewithin. Still! Genre labels are a useful thing to quickly ascertain the thing you're doing in a game. Take, for example, Arc Raiders and its specific genre of extraction shooter. You know you'll be shooting, and extracting something, even if it technically isn't that simple in practice, but you get the gist. However, at one point in time, the genre of the game completely depended on who you asked.\n\nRead more",
  "title": "Co-op Shadow of the Colossus and hero looter shooter: the genres Arc Raiders devs' thought it was during development"
}