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  "path": "/why-did-dispatchs-devs-push-through-to-make-it-despite-initial-disinterest-from-investors-arrogance-and-stupidity",
  "publishedAt": "2026-03-10T22:56:06.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Dispatch",
    "AdHoc Studio",
    "Point and Click",
    "Story Rich",
    "Single Player",
    "Strategy",
    "Narrative / Story Driven",
    "Third person",
    "PC",
    "Visual Novel & Dating",
    "Comedy",
    "Puzzle",
    "Multiplayer Competitive",
    "Indie",
    "Fantasy",
    "very well for themselves",
    "Read more"
  ],
  "textContent": "It's no secret that those shadowy guys with all the money to fund games generally don't have much interest in narrative heavy, singleplayer games. And yet even still, games like Dispatch continue to do very well for themselves. Even still, for developer AdHoc Studio, the funding process doesn't sound like it was an easy one, but in their self-admitted \"arrogance and stupidity,\" they went on to make it anyway.\n\nRead more",
  "title": "Why did Dispatch's devs push through to make it despite initial disinterest from investors? \"Arrogance and stupidity\""
}