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  "path": "/slay-the-spire-2s-placeholder-art-should-be-a-lesson-to-all-the-developers-caught-up-in-ai-generated-nonsense",
  "publishedAt": "2026-03-06T15:12:39.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Card Games",
    "PC",
    "Slay the Spire 2",
    "Single Player",
    "Side view",
    "Indie",
    "Multiplayer Cooperative",
    "Multiplayer Competitive",
    "Strategy",
    "recently refused to take a case about copyrighting AI art",
    "Read more"
  ],
  "textContent": "Do you remember the days when we didn't need to talk about generative AI? Whatever side of the pro or anti fence you sit on, or even indeed if your buttocks are firmly planted on those white picket panels, you may be tired of hearing about which games do or don't feature AI-created artworks. Even the US supreme court seems done with the whole business, as they recently refused to take a case about copyrighting AI art.\n\nI wish, instead, developers would avoid the whole kerfuffle and do what Slay The Spire 2's developers Mega Crit Games have done: just bodge it in Paint.\n\nRead more",
  "title": "Slay The Spire 2's placeholder art should be a lesson to all the developers caught up in AI-generated nonsense"
}