{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreifeacofnm3xk6b3fqk4jyyge564ne67n57ax4js2ao4lokgzgg56a",
"uri": "at://did:plc:iva3tusnsf4saw2fw6dbangh/app.bsky.feed.post/3mfsx3vqjbsi2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreiba4i4d4nalwdwfo43eelp5xvujkqqp73kdkelo6dvc3sd7grmuvq"
},
"mimeType": "image/jpeg",
"size": 26239
},
"path": "/resident-evil-requiem-pc-performance-best-settings",
"publishedAt": "2026-02-26T14:31:43.000Z",
"site": "https://www.rockpapershotgun.com",
"tags": [
"PC",
"PS5",
"Xbox Series X/S",
"Puzzle",
"Capcom",
"Resident Evil Requiem",
"First person",
"Shooter",
"Third person",
"Hardware",
"Action Adventure",
"Horror",
"Nintendo Switch 2",
"Single Player",
"Been a while",
"graphics card heft",
"as Capcom promised",
"Monster Hunter Wilds",
"Not a bad shooty-horror game",
"Read more"
],
"textContent": "Been a while since I’ve done one of these. Been even longer since I didn’t have a complaint about wonky performance or some manner of debilitating stutter issue to open it with. Nope, Resident Evil Requiem is, on the technical side, a big and shiny blockbuster like they _should_ be made: a good looker and a smooth runner both, almost regardless of graphics card heft. It is, as Capcom promised, the anti-Monster Hunter Wilds. Not a bad shooty-horror game, either.\n\nRead more",
"title": "Resident Evil Requiem's zombie nightmare runs like a dream on PC"
}