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  "path": "/its-hard-to-push-innovation-in-racing-games-compared-to-other-genres-reckons-star-wars-galactic-racer-creative-director",
  "publishedAt": "2026-02-16T16:03:41.000Z",
  "site": "https://www.rockpapershotgun.com",
  "tags": [
    "Action Adventure",
    "Single Player",
    "Racing",
    "Star Wars: Galactic Racer",
    "Secret Mode",
    "Multiplayer Competitive",
    "Sports",
    "Fuse Games",
    "offroad speeder rushes in a galaxy far, far, away",
    "up my alley",
    "Read more"
  ],
  "textContent": "Star Wars: Galactic Racer, Fuse Games' take on offroad speeder rushes in a galaxy far, far, away, sounds more and more up my alley every time I hear about it. That's no different in a freshly published interview with Fuse founder Matt Webster and creative director Kieran Crimmins, which sees the pair chat about boost mechanics which sound a lot like the environmental temperature-sensitive system from PS3 racer Motorstorm: Pacific Rift.\n\nThe pair also made some interesting points when asked why they went for a more traditional track racer rather than an open world one with this game, and whether the latter's reached a point where it's a bit of a stale concept.\n\nRead more",
  "title": "It's \"hard to push innovation\" in racing games compared to other genres, reckons Star Wars: Galactic Racer creative director"
}