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"path": "/its-hard-to-push-innovation-in-racing-games-compared-to-other-genres-reckons-star-wars-galactic-racer-creative-director",
"publishedAt": "2026-02-16T16:03:41.000Z",
"site": "https://www.rockpapershotgun.com",
"tags": [
"Action Adventure",
"Single Player",
"Racing",
"Star Wars: Galactic Racer",
"Secret Mode",
"Multiplayer Competitive",
"Sports",
"Fuse Games",
"offroad speeder rushes in a galaxy far, far, away",
"up my alley",
"Read more"
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"textContent": "Star Wars: Galactic Racer, Fuse Games' take on offroad speeder rushes in a galaxy far, far, away, sounds more and more up my alley every time I hear about it. That's no different in a freshly published interview with Fuse founder Matt Webster and creative director Kieran Crimmins, which sees the pair chat about boost mechanics which sound a lot like the environmental temperature-sensitive system from PS3 racer Motorstorm: Pacific Rift.\n\nThe pair also made some interesting points when asked why they went for a more traditional track racer rather than an open world one with this game, and whether the latter's reached a point where it's a bit of a stale concept.\n\nRead more",
"title": "It's \"hard to push innovation\" in racing games compared to other genres, reckons Star Wars: Galactic Racer creative director"
}