{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreieb6zegic5rv4zjmjcaes4hu2l4hm3s77afhiezptmhiihblm6rpy",
"uri": "at://did:plc:ifc6hq6jgkhl3rujoxyrkifm/app.bsky.feed.post/3mkhp7cf7w6d2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreiglqgnojdftpspgmo2ofv4m5ymwznd4cuujcd2oq76ze3k7ucindi"
},
"mimeType": "image/jpeg",
"size": 19467
},
"path": "/post/63898938",
"publishedAt": "2026-04-25T20:06:28.000Z",
"site": "https://lemmy.ca",
"tags": [
"PC Gaming",
"sp3ctr4l",
"pcgaming",
"18 comments",
"https://kotaku.com/surprise-steam-hit-windrose-is-the-black-flag-successor-ubisoft-tried-and-failed-to-make-2000688214"
],
"textContent": "submitted by sp3ctr4l to pcgaming\n102 points | 18 comments\nhttps://kotaku.com/surprise-steam-hit-windrose-is-the-black-flag-successor-ubisoft-tried-and-failed-to-make-2000688214\n\nSo basically, a AA studio, combined with a publisher that is _still currently being sued by Nintendo_ , managed to make a game that Ubisoft spent half a billion dollars and a decade to fail at making.\n\nIn other news:",
"title": "Steam Super Hit Windrose Is What Skull & Bones Should Have Been"
}