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General OpenTTD • Re: OpenTTD 16.0-beta1 released

Transport Tycoon Forums - Index page [Unofficial] June 29, 2026
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A percentage of their maximum forwards speed is surely preferrable? This would be agonising for extremely long & fast modern trains, while it's almost no slow-down at all for a Kirby Paul.

That's exactly the point. The top speed isn't limited by quality of the rolling stock or the track, it's limited by safety concerns. If you choose to play with "no magic flipping" that's because you want to have more realistic-ish operation concerns, and that means structuring your routes so trains are able to reverse, have cabs in both ends, or locos can run around (simulated by driving into a depot and back out), so it really needs to be painful for the player.

In reality, shunting speed for trains without a cab in the driving direction is also limited to a fixed speed, and there needs to be crew monitoring the driving direction in constant contact with the driver, so they can alert the driver to stop at a moment's notice. Even then, the reaction time will be much worse than if the driver had direct vision, hence why the strictly limited speed.

I'm normally very much in favor for realistic gameplay - but in my layouts, where depots can be dozens of tiles away from the last station, a fixed realistic "backward" speed will make that feature essentially unusable, at least if it is hard-coded to 32 km/h.

Advanced players would definitely benefit if the "backward top speed" could be make a sandbox parameter within a certain range (maybe 10-60 km/h)???

Statistics: Posted by ebla71 — 29 Jun 2026 21:58


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