{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreibk52vxvddhzz72affyq2otusl6s3syl435cerjrazwm4vajblpsa",
"uri": "at://did:plc:i7budt2wflrcfy6jtvfocbix/app.bsky.feed.post/3moi6pgz4cgf2"
},
"path": "/viewtopic.php?p=1279397#p1279397",
"publishedAt": "2026-06-16T17:43:33.000Z",
"site": "https://www.tt-forums.net",
"tags": [
"JGR"
],
"textContent": "> Many thanks for the good job you are doing.\n>\n> Lately I'm having one problem. I'm not sure which version started happening but now I'm using 72.1\n>\n> Some trains get stuck in stations for a while when reach 100% loading or 0% unloading. They stay stuck while other trains arrive, load or download and go on. After a variable time any stuck train come to live again and continue with their work. I've made some tests but I could not discover why one train gets stuck and when they go back to work.\n>\n> I attach a couple of examples when you download the game, the focus is on one station with some stuck trains.\n\nIt does not make sense to use timetable auto-separation for this group. I suggest you turn it off.\nYour trains are waiting because they are running early. However the lateness state should probably just be ignored because the timetable is not in a started/valid state anyway.\n\nStatistics: Posted by JGR — 16 Jun 2026 17:43\n\n* * *",
"title": "OpenTTD Development • Re: JGR's Patch Pack",
"updatedAt": "2026-06-16T17:43:33.000Z"
}