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Graphics Releases • Re: [OTTD] Small ship depot

Transport Tycoon Forums - Index page [Unofficial] June 14, 2026
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Since it took me a long time to figure out what the original sprite numbers for the ship depot are, here they are in the attached screenshot.

Interestingly, it is only three sprites per orientation, not four, although the ship depots all occupy two tiles. For the orientation from upper left to lower right, the two front sprites are 4071 and 4073 while the single one in the back is 4075 and for the lower left to upper right orientation, the front sprites are 4070 and 4072 and the back one is 4074.

Also, this is possibly the shortest NML code I've ever written And then the whole package of graphics, language and NML file in the attached ZIP archive. Upload to the online content service unfortunately still does not work for my, therefore everything here in the forum only, with CC-BY-SA 3.0 as the license.

Also note that the Small Ship Depot graphics don't really work for themself, you definitely have to "embed" them in some decorative graphics. Still, for me, was a fun afternoon project.

Code:

grf { grfid: "EB\05\01"; name: string(STR_GRF_NAME); desc: string(STR_GRF_DESCRIPTION); version: 1; min_compatible_version: 1;}replace ship_depot1(4070, "gfx/infra06_new.png") {[ 386, 5080, 64, 64, -61, -48] }replace ship_depot2(4072, "gfx/infra06_new.png") {[ 546, 5080, 32, 52, -31, -36]}replace ship_depot3(4074, "gfx/infra06_new.png") { [ 386, 5080, 64, 64, -42, -59]}replace ship_depot4(4071, "gfx/infra06_new.png") {[ 466, 5080, 64, 64, -4, -47] }replace ship_depot5(4073, "gfx/infra06_new.png") {[ 466, 5080, 64, 64, -2, -46] }replace ship_depot6(4075, "gfx/infra06_new.png") {[ 594, 5080, 32, 52, -15, -46] }

small_ship_depot.zip

Statistics: Posted by ebla71 — 14 Jun 2026 16:57


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