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  "path": "/viewtopic.php?p=1279364#p1279364",
  "publishedAt": "2026-06-10T18:50:55.000Z",
  "site": "https://www.tt-forums.net",
  "tags": [
    "uzurpator"
  ],
  "textContent": "I sat today and scribbled down how I forsee stations to be.\n\nFirstly, there will be no magical train flipping in LoR. Implementing proper station moves will be required.\nSecondly, depots are not going to be magical places that can store an infinite number of wagons and carriages; size matters.\nThirdly, locomotives don't run on hopes and dreams, but on diesel, coal, and water. Or electricity.\n\n\nEach element is optional; if a station does not need it, it's fine not to build it.\n\nDashed line - station perimeter.\nRed - Depots - built in sections. These are places where train vehicles are built, serviced, or scrapped. A maximum of 'length' of train can be built at once.\nGreen - fueling/watering devices, if necessary.\nGreen-ish - loading area, be it a platform or any other device. People and/or freight get loaded there.\nBlue - turntable.\nMagenta - warehouses for cargoes handled. Be it a lobby for people or tanks for fuel or bunkers for coal.\n\nMy goal is that it should be possible that a train arrives at a station, a locomotive is detached, turned around if necessary, fueled if necessary, then attached to the rake of cars that is the soonest to leave. This way, a single locomotive can handle multiple rakes of cars at the same time.\n\nStatistics: Posted by uzurpator — 10 Jun 2026 18:50\n\n* * *",
  "title": "Off-Topic • Re: Logistics: On Rails, Transport game I'm developing.",
  "updatedAt": "2026-06-10T18:50:55.000Z"
}