{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreigqbuyzwgstvvj6uvowzgxvyi7mlta2yrj767lmjiryngjxucaj2y",
"uri": "at://did:plc:i7budt2wflrcfy6jtvfocbix/app.bsky.feed.post/3ml2hcldnmhz2"
},
"path": "/viewtopic.php?p=1279004#p1279004",
"publishedAt": "2026-05-04T18:54:48.000Z",
"site": "https://www.tt-forums.net",
"tags": [
"uzurpator"
],
"textContent": "A peek into the bridge-building interface. Apart from the familiar Undo/Redo buttons, you can see some new tools.\n\nFrom left to right:\n1. Drag Deck / Cancel Deck - a tool for tracing the route of a bridge. Once done, you will get, as seen on the screen, a silhouette that will require some items to be put on it. Namely - embankments and supports - as required. It is already visible that bridges over more than 1 deep are, well, default.\n2/3 - tools for raising the entire deck of the bridge a little, to make room for whatever is below.\n4/5/6 - tools for placing supports along the deck. The middle tool places the support - a pier - and the two tools above/below will raise/lower the support. These three tools reveal another important feature - bridges won't need to be flat.\n\n\nStatistics: Posted by uzurpator — 04 May 2026 18:54\n\n* * *",
"title": "Off-Topic • Re: Logistics: On Rails, Transport game I'm developing.",
"updatedAt": "2026-05-04T18:54:48.000Z"
}