{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreibigjrbrx65s776imp27rw52zxyu7hgvjtpcbuuzidsi5zfjylrni",
"uri": "at://did:plc:i7budt2wflrcfy6jtvfocbix/app.bsky.feed.post/3mjltutyuczj2"
},
"path": "/viewtopic.php?p=1278860#p1278860",
"publishedAt": "2026-04-16T06:21:02.000Z",
"site": "https://www.tt-forums.net",
"tags": [
"uzurpator"
],
"textContent": "> That seems quite tedious for such a mundane aspect of the game\n\nHerein is the issue. They should not be 'mundane'. Major infrastructure pieces, like bridges or tunnels are expensive and take time to build. As such, decision to build them ought not to be taken lightly.\n\nEvery piece of trackage in L:oR has a carrying capacity and condition which deteriorates with wear. Trackage needs to be serviced and even rebuilt if you wish to upgrade wagons from 40t ones to 60t ones. Otherwise track wear is going to accelerate, speed limits will be put in place and derailments will happen.\n\nAnd yes, i absolutely plan bridge collapse to be a disaster that can happen. L:oR is going to be much more visceral than OTTD.\n\nStatistics: Posted by uzurpator — 16 Apr 2026 06:21\n\n* * *",
"title": "Off-Topic • Re: Logistics: On Rails, Transport game I'm developing.",
"updatedAt": "2026-04-16T06:21:02.000Z"
}