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  "path": "/viewtopic.php?p=1278847#p1278847",
  "publishedAt": "2026-04-15T13:16:35.000Z",
  "site": "https://www.tt-forums.net",
  "tags": [
    "urban2k"
  ],
  "textContent": "I need help with understanding the mechanics of this newgrf. I'm playing with Reneved Village Growth gamescript (v12.1) and Total Town Replacement Set 3.14.\n\nI would appreciate if someone could clarify few things:\n1. Food - Delivering food to towns feels like a chore. It's really hard to find a spot for a train or truck station that accepts Food. Even if I manage to do so, accepting food as a cargo sometimes changes very quickly. I end up building several stations and use some conditional order jumping to check which station accepts food to not make the truck go around the town. Is it suppose to be like that?\n2. Building materials - According to the graph on github site for this project, building materials should be accepted by buildings in towns and hardware store's. I am yet to find any building that accepts them - only hardware stores are. Am I missing something?\n3. How to understand the info on secondary industry? For example: I have a (Goods) Factory which \"Consumes 1 unit of each input cargo per 5 population. Current maximum 2334/month\". Is this the measure of production level - the higher the \"consumption\" the higher the production level?\n4. If so, I have two (Goods) Factories: (A) has a \"consumption\" level of 2334/month, (B) - 3311/month and yet (A) produced more \"last minute\" (A 3046 crates of goods, B - 2340).\n5. How to fulfill the requirement of cargo for towns? Does it mean (besides passengers and mail) that listed cargo should be transported out of the town or into the town \"area of influence\" (by that I mean an industry which has a town's name in it's name). For example: if Category II says \"Coal, Logs, Wood Chips, Oil\" that means (A) I have to transport that cargo FROM the primary industries of this town area of influence to an accepting secondary industry somewhere or (B) from primary industries somewhere TO THE secondary industry within the town area of influence. If B, what if there are no secondary industries in that town?\n6. In combination with RVG there should be additional requirements for the town growth: 1k+ Food, 2k+ building materials, 3k+ Goods, 4k+ Valuables but I don't see Food listed in any Category in towns info window.\n7. Additionally, meeting those requirement's doesn't seem to impact the town growth. For example: I have a town where I meet requirements for Categories 1, 3 and 4 and for Category 2 I deliver 0 and town still grows like crazy. One other town requires 4 categories and I'm only meeting requirements for Cat 1 and 2 and for 3 and 4 have 0 and the town still grows quite fast.\n\nStatistics: Posted by urban2k — 15 Apr 2026 13:16\n\n* * *",
  "title": "Graphics Releases • Re: Improved Town Industries",
  "updatedAt": "2026-04-15T13:16:35.000Z"
}