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"publishedAt": "2026-04-14T18:45:24.000Z",
"site": "https://www.tt-forums.net",
"tags": [
"uzurpator"
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"textContent": "A word on how bridges are going to work.\n\nFirstly - for now I plan to only allow bridges along the grid lines, just like in TTD. Unlike in our favorite game, bridges are separate structures. Track is placed on them later, but a bridge can exist on its own. Moreover - bridges take time to build and require maintenance. On top of that, they are going to have carrying capacity and 'durability'. Essentially - tonnage they can carry before a service is required.\n\n\nBridges are composed of 'spans' and 'supports'. A span is either an actual span, or an elevated embankment, if there is not enough space below the bridge. A support is either an abutment or a pier. You get to select which spans and supports to build - essentially, making bridge design and building it's own little mini game. Here is a design overview:\n\n\nStatistics: Posted by uzurpator — 14 Apr 2026 18:45\n\n* * *",
"title": "Off-Topic • Re: Logistics: On Rails, Transport game I'm developing.",
"updatedAt": "2026-04-14T18:45:24.000Z"
}