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"path": "/viewtopic.php?p=1278806#p1278806",
"publishedAt": "2026-04-08T20:59:30.000Z",
"site": "https://www.tt-forums.net",
"tags": [
"Uwe"
],
"textContent": "A new version 0.21.0 has been released.\n\nThis time I adapted a couple of things about primary industries:\n\n * one can configure a maximum production (default is 65535 units per 256 ticks, which amounts over 500k tons per month)\n\n\n * one can configure how fast primary industries will change production (default is monthly, but it can be reduced down to quarterly or even yearly only*)\n\n\n * organic industries (farms, fishing grounds, forests) adapt their production at most two times per year*\n\n\n * when using the extension \"production boost\", oil rigs will require food deliveries for increased output\n\n\n * bugfix for secondary industries accepting optional cargos (e.g. textile mills) producing only 1 unit per cycle\n\n* assuming default settings for time/calendar\n\nWhen updating to the new version you should start a new game. Updating in an existing game may cause all sorts of weird side effects.\n\nStatistics: Posted by Uwe — 08 Apr 2026 20:59\n\n* * *",
"title": "Graphics Releases • Re: GIST - German industries set",
"updatedAt": "2026-04-08T20:59:30.000Z"
}