Graphics Releases • Re: GIST - German industries set
A new version 0.21.0 has been released.
This time I adapted a couple of things about primary industries:
one can configure a maximum production (default is 65535 units per 256 ticks, which amounts over 500k tons per month)
one can configure how fast primary industries will change production (default is monthly, but it can be reduced down to quarterly or even yearly only*)
organic industries (farms, fishing grounds, forests) adapt their production at most two times per year*
when using the extension "production boost", oil rigs will require food deliveries for increased output
bugfix for secondary industries accepting optional cargos (e.g. textile mills) producing only 1 unit per cycle
assuming default settings for time/calendar
When updating to the new version you should start a new game. Updating in an existing game may cause all sorts of weird side effects.
Statistics: Posted by Uwe — 08 Apr 2026 20:59
Discussion in the ATmosphere