{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreihzw6dcnbheoncq7zkppek3wtwvdzicp6ut5y3ant67pqs5j5oax4",
    "uri": "at://did:plc:i7budt2wflrcfy6jtvfocbix/app.bsky.feed.post/3mi3wu47jiuv2"
  },
  "path": "/viewtopic.php?p=1278708#p1278708",
  "publishedAt": "2026-03-27T17:48:00.000Z",
  "site": "https://www.tt-forums.net",
  "tags": [
    "Random_Tank"
  ],
  "textContent": "I'm a little confused; in the production flowchart on github for this grf it shows with Renewed Village Growth you need to provide food at 1k town pop, building materials at 2k etc, but with that script and this grf installed in my game, it's a different set of cargos, seemingly the same as vanilla RVG would be (primary resources like coal, grain, iron etc at 1k pop, some processed goods like plastic and steel at 2k etc); is there some settings I need to change to make RVG detect these custom requirements?\n\nStatistics: Posted by Random_Tank — 27 Mar 2026 17:48\n\n* * *",
  "title": "Graphics Releases • Re: Improved Town Industries",
  "updatedAt": "2026-03-27T17:48:00.000Z"
}