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"publishedAt": "2026-03-24T18:46:18.000Z",
"site": "https://www.tt-forums.net",
"tags": [
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"textContent": "> That's awesome, glad to have ChooChoo be able to support (or at least not sabotage) your playstyle\n\nIt not only supports, but enhances. My current game is running no less than FIVE instances of Choo Choo. There's not much duplication, which is great, and any there is I can easily edit and rationalize (impossible without Infrastructure Sharing).\nChoo Choo is very forgiving of human intervention.\nOff the top of my head, I can think of only one other A.I. that doesn't compete against other instances of itself. Most others make exact duplicates of routes, which isn't very useful, and I only ever run one instance of those.\n\n> ... I really don't know what the \"R\" word would be, but of course now I want to know \"Realism\"..?\n\nYou guessed correctly. I couldn't bring myself to use such an awful word!\n\nPete.\n\nStatistics: Posted by Captain Rand — 24 Mar 2026 18:46\n\n* * *",
"title": "OpenTTD AIs and Game Scripts • Re: ChooChoo, a train network AI",
"updatedAt": "2026-03-24T18:46:18.000Z"
}