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  "path": "/viewtopic.php?p=1278684#p1278684",
  "publishedAt": "2026-03-24T10:16:18.000Z",
  "site": "https://www.tt-forums.net",
  "tags": [
    "Michiel"
  ],
  "textContent": "> I usually play on larger maps (2k*2 minimum (each game lasts years IRL)) and I divide the map into \"regions\"\n> I mix vehicle GRF's from many countries and assign the trains to different regions. Where a rail line crosses borders The assignment is based on where the the train starts i.e. the first order.\n> In the case of A.I.'s, I use the cheat menu to change to that player, and manually replace the trains.\n> So if an A.I. replaces it's trains, It could ruin my system and I wouldn't be able to use it.\n> I should point out that I don't allow A.I.s to build anything but railways. I also use Infrastructure Sharing to connect A.I.s to each other (and Human company 1), and make a cohesive network.\n\nThat's awesome, glad to have ChooChoo be able to support (or at least not sabotage) your playstyle\n\n\n> Obviously, my games aren't set on Earth but in a fictional world, and I try never to use the \"R\" word.\n\n... I really don't know what the \"R\" word would be, but of course now I want to know  \"Realism\"..?\n\nStatistics: Posted by Michiel — 24 Mar 2026 10:16\n\n* * *",
  "title": "OpenTTD AIs and Game Scripts • Re: ChooChoo, a train network AI",
  "updatedAt": "2026-03-24T10:16:18.000Z"
}