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OpenTTD AIs and Game Scripts • Re: ChooChoo, a train network AI

Transport Tycoon Forums - Index page [Unofficial] March 24, 2026
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I usually play on larger maps (2k*2 minimum (each game lasts years IRL)) and I divide the map into "regions" I mix vehicle GRF's from many countries and assign the trains to different regions. Where a rail line crosses borders The assignment is based on where the the train starts i.e. the first order. In the case of A.I.'s, I use the cheat menu to change to that player, and manually replace the trains. So if an A.I. replaces it's trains, It could ruin my system and I wouldn't be able to use it. I should point out that I don't allow A.I.s to build anything but railways. I also use Infrastructure Sharing to connect A.I.s to each other (and Human company 1), and make a cohesive network.

That's awesome, glad to have ChooChoo be able to support (or at least not sabotage) your playstyle

Obviously, my games aren't set on Earth but in a fictional world, and I try never to use the "R" word.

... I really don't know what the "R" word would be, but of course now I want to know "Realism"..?

Statistics: Posted by Michiel — 24 Mar 2026 10:16


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