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"path": "/viewtopic.php?p=1278680#p1278680",
"publishedAt": "2026-03-23T18:14:04.000Z",
"site": "https://www.tt-forums.net",
"tags": [
"Captain Rand"
],
"textContent": "> And as requested, vehicle replacement is now optional:\n>\n>\n>> > Why do you want to (be able to) turn it off? After a certain date vehicles become unavailable for purchase so they can no longer be auto renewed. If you play with breakdowns enabled, eventually those old vehicles will spend all their time broken down. They will no longer make a profit and get find, so you end up with unused ChooChoo track and stations on the map. (It's not smart enough to clean up those tracks.)\n>>\n>> I play with \"Trains never expire\" and breakdowns are off.\n>\n> Pete.\n>\n> If your game has these settings (vehicles never expire and no breakdowns) then ChooChoo will not replace vehicles with new models (but it will still enable autorenew because old vehicles are bad for ratings). Steam trains forever, if that's what you want!\n>\n>\n\nThis is great! I won't be limited to an old version (wouldn't be a problem, but it IS nice to be able to update).\nThank you so much!\nAnd, I owe you an apology. I had meant to reply to your earlier question but it had completely slipped my mind (I'm getting old, and probably going senile).\nI do feel I owe you an answer though, so,\n\n> .............Can you explain why vehicle replacement is a problem for you?\n\nI usually play on larger maps (2k*2 minimum (each game lasts years IRL)) and I divide the map into \"regions\"\nI mix vehicle GRF's from many countries and assign the trains to different regions. Where a rail line crosses borders The assignment is based on where the the train starts i.e. the first order.\nIn the case of A.I.'s, I use the cheat menu to change to that player, and manually replace the trains.\nSo if an A.I. replaces it's trains, It could ruin my system and I wouldn't be able to use it.\nI should point out that I don't allow A.I.s to build anything but railways. I also use Infrastructure Sharing to connect A.I.s to each other (and Human company 1), and make a cohesive network.\nObviously, my games aren't set on Earth but in a fictional world, and I try never to use the \"R\" word.\n\nI've left out a lot of details but needed to keep this short. Hope it makes sense.\n\nAnd thanks again!\n\nPete.\n\nStatistics: Posted by Captain Rand — 23 Mar 2026 18:14\n\n* * *",
"title": "OpenTTD AIs and Game Scripts • Re: ChooChoo, a train network AI",
"updatedAt": "2026-03-23T18:14:04.000Z"
}