{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreidi3bioyhxlbxtipr6mz2d4nzohjxgpe2csb7kjhk7xw63h3zu7kq",
    "uri": "at://did:plc:i7budt2wflrcfy6jtvfocbix/app.bsky.feed.post/3mhqhji7eymu2"
  },
  "path": "/viewtopic.php?p=1278668#p1278668",
  "publishedAt": "2026-03-22T22:07:16.000Z",
  "site": "https://www.tt-forums.net",
  "tags": [
    "GoldMine"
  ],
  "textContent": "I think though AI difficulty can be handled in other ways that don't require hacks and assumptions, for instance not grabbing industries and towns serviced by other companies.\n\nThere are API's to test whether a town or industry is handled by some company other than yours.\neasy AI would respect that and won't hoard them.\n\nAlso easy AI can avoid placing fake stations only to expand catchment area of existing stations, and so on, many examples how to make AI easy without uncertain handicaps like this.\n\nStatistics: Posted by GoldMine — 22 Mar 2026 22:07\n\n* * *",
  "title": "OpenTTD AIs and Game Scripts • Re: Detect if company is human or AI controlled?",
  "updatedAt": "2026-03-22T22:07:16.000Z"
}