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"path": "/viewtopic.php?p=1278560#p1278560",
"publishedAt": "2026-03-15T21:13:18.000Z",
"site": "https://www.tt-forums.net",
"tags": [
"Cryolaser"
],
"textContent": "> However since I'm playing mostly with 8bpp assets, the extrazoom sprites look a bit out of place. Do you think they could be hidden behind a GRF parameter?\n\nThere is a game setting that can force the max resolution of sprites to be x4, x2, or x1, so you can force extrazoom sets to use x1 for consistency with other graphics. This will unfortunately also limit the resolution of UI elements like the cursor, so paramters on extrazoom GRFs would indeed be ideal...\n\n\nI'm looking for U&RaTT Mini v4, if anyone can share the file, or a save using it that will cause it to be downloaded from Bananas. I've stayed with v2 for a long time as I prefer the UI elements, but it has some oversights (wrong markings for electrified roads over bridges in American mode) and I wonder if version 4 fixes those things but predates the UI changes.\n\nStatistics: Posted by Cryolaser — 15 Mar 2026 21:13\n\n* * *",
"title": "Graphics Releases • Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track",
"updatedAt": "2026-03-15T21:13:18.000Z"
}