{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreialm5zouq6ydaejwc2nsj2k56y53zrjgzcfe4wgwub4oquu2fgqxm",
"uri": "at://did:plc:i7budt2wflrcfy6jtvfocbix/app.bsky.feed.post/3mh2iuddvhbu2"
},
"path": "/viewtopic.php?p=1278546#p1278546",
"publishedAt": "2026-03-14T22:41:58.000Z",
"site": "https://www.tt-forums.net",
"tags": [
"https://github.com/OpenTTD/OpenTTD/blob ... wn_data.md",
"Germany 16k x 16k",
"ebla71"
],
"textContent": "> Hi,\n>\n> I'm building a very large scenario (8000x16000 map of Scandinavia), and I have an extensive town list import - but it seems there is no import_industry_data.json feature (https://github.com/OpenTTD/OpenTTD/blob ... wn_data.md). I couldnt find anything on the forum about it either (and I've never followed this forum so I have no history here). It would be very helpful to be able to import industries, since I have to constantly restart the scenario build due to iterative tweaking.\n>\n> Strictly speaking it would be great to be able to import all kinds of things. Roads, rivers and what not. Whats the vibe on this sort of request around here?\n\nAs somebody who is also working on a very large Germany 16k x 16k scenario with a final number of about 3000-3500 towns and cities, I strongly agree with you that an extension of the import function would be highly desirable.\n\n\"Signs\" would possibly be the easiest to implement, while industries are dependent on NewGRF versions and thus more difficult, with roads and rivers on the next level, since they do not have simple x/y coordinates, but must rather be defined as a list of coordinate tuples.\n\nA general algorithm should not be too difficult to define, but somebody needs to code it and personally, only able to scribble a few lines of Python, I lack it.\n\nStatistics: Posted by ebla71 — 14 Mar 2026 22:41\n\n* * *",
"title": "OpenTTD Suggestions • Re: Extend "Import towns" to also allow industries",
"updatedAt": "2026-03-14T22:41:58.000Z"
}