OpenTTD AIs and Game Scripts • Re: [GS] Renewed Village Growth 12.1 (RVG)
Wow I'm liking very much what Crusoe is doing (reminds of Neighbors are Important), and also the upgrades/updates from AlexMD83 and ChronosXYZ, if possible release as fork until we got news from author, as it will be a madness handling all versions with same name, as the original author is away some time already.
Also if can add GIST industries, seems a very nice and well done mix with many industries newgrf ideas mixed together, gonna try it soon. The auto generated version from AlexMD83 did not worked correctly, created the same cat and cargos from original version, but all of them put vehicles on cat4 and a lot of random stuff on cat5 (raw included).
Hey, so I had AI sort it for me, and got a list that seems decent without knowing the specific set, I also did it with everything turned on, is that normal? or do you want specific ones turned off?
openttd_12_N0uXBgrtyO.png
Hmmm I’ve used your tactic and used ChatGPT for a fine tuned version, I think it's more ok, not 100% sure anyway, tried to separate cargos with more difficulty as last (except food/goods which added as last too, some of yours was little off (some raw on cat 3/4 etc). Still not really sure about scrap metal and recyclables, but rest seems fine.
I'll post if anyone wants, it was generated by IA because I'm not developer but seems to work on my end (patch against original RVG 12.1).
As attachment the full RVG 12.1 with German Industries and 6 categories + only patch
If someone reviews it and find mistakes feel free to fix.
Captura de tela 2026-03-13 154155.png
rvg_germanindustries_0191_original_repo.patch
rvg_12.6_germanindustries_0191_init_crash_fix_Custom.tar
Statistics: Posted by nihues — 13 Mar 2026 18:49
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